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IInkOverlay::SetWindowInputRectangle

4/8/2010

Sets the window rectangle, in pixels, within which ink is drawn for the IInkOverlay control.

Syntax

HRESULT SetWindowInputRectangle (
  [in] IInkRectangle *windowRectangle
);

Parameters

  • windowRectangle
    The IInkRectangle, in window coordinates, on which ink is drawn.

Return Value

HRESULT value Description

S_OK

Success.

E_POINTER

A parameter contained an invalid pointer.

E_INVALIDARG

The rectangle coordinates are invalid (for example, width/height of 0).

E_INK_COLLECTOR_BUSY

Cannot update mappings while in the middle of a stroke.

E_INK_EXCEPTION

An exception occurred inside the method.

E_INK_OVERLAPPING_INPUT_RECT

The window input rectangle overlaps with the window input rectangle of an enabled InkCollector.

Remarks

The E_INK_OVERLAPPING_INPUT_RECT error is returned if the window input rectangle of an enabled ink collector overlaps the window input rectangle of another enabled ink collector.

Note

Overlap can occur without an error as long as only one of the input rectangles is enabled at any known time.

By default, the window input rectangle is set to {0,0,0,0}. This default rectangle maps to the size of the entire window.

To reset the window input rectangle to its default behavior (an empty rectangle with coordinates {0,0,0,0}), pass {0,0,0,0} in the call to SetWindowInputRectangle, and not NULL.

You cannot pass in a rectangle where the value of the IInkRectangle::Right property is less than the value of the IInkRectangle::Left property; or where the value of the IInkRectangle::Bottom property is less than the value of the IInkRectangle::Top property. For example, a rectangle with parameters of {500, 500, 400, 400} is not valid.

Warning

If you set the window input rectangle to overlap a splitter control or the borders of the window, unpredictable results may occur when the window is resized.

Note

Calling this method within certain message handlers can result in the underlying function being re–entered, causing unexpected results. Take care to avoid a reentrant call when handling any of the following messages: WM_ACTIVATE, WM_PAINT; WM_SYSCOMMAND if wParam is set to SC_HOTKEY or SC_TASKLIST; and WM_SYSKEYDOWN (when processing Alt-Tab or Alt-Esc key combinations). This is an issue with single–threaded apartment model applications.

Requirements

Header msinkaut.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile 6 Classic and later, Windows Mobile 6 Professional and later

See Also

Concepts

Windows Mobile Ink Reference