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How to: Marshal Arrays Using PInvoke

 

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The latest version of this topic can be found at How to: Marshal Arrays Using PInvoke.

This topic explains how native functions that accept C-style strings can be called using the CLR string type String using .NET Framework Platform Invoke support. Visual C++ programmers are encouraged to use the C++ Interop features instead (when possible) because P/Invoke provides little compile-time error reporting, is not type-safe, and can be tedious to implement. If the unmanaged API is packaged as a DLL and the source code is not available, P/Invoke is the only option (otherwise, see Using C++ Interop (Implicit PInvoke)).

Example

Because native and managed arrays are laid out differently in memory, passing them successfully across the managed/unmanaged boundary requires conversion, or marshaling. This topic demonstrates how an array of simple (blitable) items can be passed to native functions from managed code.

As is true of managed/unmanaged data marshaling in general, the DllImportAttribute attribute is used to create a managed entry point for each native function that will be used. In the case of functions that take arrays as arguments, the MarshalAsAttribute attribute must be used as well to specify to the compiler how the data will be marshaled. In the following example, the LPArray enumeration is used to indicate that the managed array will be marshaled as a C-style array.

The following code consists of an unmanaged and a managed module. The unmanaged module is a DLL that defines a function that accepts an array of integers. The second module is a managed command-line application that imports this function, but defines it in terms of a managed array, and uses the MarshalAsAttribute attribute to specify that the array should be converted to a native array when called.

The managed module is compiled with /clr, but /clr:pure works as well.

// TraditionalDll4.cpp  
// compile with: /LD /EHsc  
#include <iostream>  
  
#define TRADITIONALDLL_EXPORTS  
#ifdef TRADITIONALDLL_EXPORTS  
#define TRADITIONALDLL_API __declspec(dllexport)  
#else  
#define TRADITIONALDLL_API __declspec(dllimport)  
#endif  
  
extern "C" {  
   TRADITIONALDLL_API void TakesAnArray(int len, int[]);  
}  
  
void TakesAnArray(int len, int a[]) {  
   printf_s("[unmanaged]\n");  
   for (int i=0; i<len; i++)  
      printf("%d = %d\n", i, a[i]);  
}  
// MarshalBlitArray.cpp  
// compile with: /clr  
using namespace System;  
using namespace System::Runtime::InteropServices;  
  
value struct TraditionalDLL {  
   [DllImport("TraditionalDLL4.dll")]  
   static public void TakesAnArray(  
   int len,[MarshalAs(UnmanagedType::LPArray)]array<int>^);  
};  
  
int main() {  
   array<int>^ b = gcnew array<int>(3);  
   b[0] = 11;  
   b[1] = 33;  
   b[2] = 55;  
   TraditionalDLL::TakesAnArray(3, b);  
  
   Console::WriteLine("[managed]");  
   for (int i=0; i<3; i++)  
      Console::WriteLine("{0} = {1}", i, b[i]);  
}  

Note that no portion of the DLL is exposed to the managed code through the traditional #include directive. In fact, because the DLL is accessed at run time only, problems with functions imported with DllImportAttribute will not be detected at compile time.

See Also

Using Explicit PInvoke in C++ (DllImport Attribute)