How to: Play Sounds
This example demonstrates using platform invoke to play two WAV files, one as an embedded resource and the other as content.
To implement your WAV file as an embedded resource in Microsoft Visual Studio 2005, in the Properties pane, set its Build Action property to "Embedded Resource." If you are compiling at the command line, see How to: Compile at the Command Prompt for information about compiling an embedded resource.
This example defines the Sound
class that provides the following native code functionality using CoreDll.dll in Windows CE:
Platform invoke method declarations to play a sound using a file name or a stream.
An enumeration of bit values for passing arguments in the platform invoke method call.
A
Play
method that calls the correct platform invoke method to play a separate file or embedded resource.
This example uses a sound file named Chimes.wav. When you include the sound file as an embedded resource, you must return the resource stream for the file by prepending the assembly namespace to the original file name in the call to GetManifestResourceStream.
To play sounds using Platform Invoke
Add the
Sound
class to your projects.Public Class Sound Private m_soundBytes() As Byte Private m_fileName As String Public Declare Function WCE_PlaySound Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound As String, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer Public Declare Function WCE_PlaySoundBytes Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound() As Byte, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer Private Enum Flags SND_SYNC = &H0 ' play synchronously (default) SND_ASYNC = &H1 ' play asynchronously SND_NODEFAULT = &H2 ' silence (!default) if sound not found SND_MEMORY = &H4 ' pszSound points to a memory file SND_LOOP = &H8 ' loop the sound until next sndPlaySound SND_NOSTOP = &H10 ' don't stop any currently playing sound SND_NOWAIT = &H2000 ' don't wait if the driver is busy SND_ALIAS = &H10000 ' name is a registry alias SND_ALIAS_ID = &H110000 ' alias is a predefined ID SND_FILENAME = &H20000 ' name is file name SND_RESOURCE = &H40004 ' name is resource name or atom End Enum ' Construct the Sound object to play sound data from the specified file. Public Sub New(ByVal fileName As String) m_fileName = fileName End Sub ' Construct the Sound object to play sound data from the specified stream. Public Sub New(ByVal stream As Stream) ' read the data from the stream m_soundBytes = New Byte(stream.Length) {} stream.Read(m_soundBytes, 0, Fix(stream.Length)) End Sub 'New ' Play the sound Public Sub Play() ' If a file name has been registered, call WCE_PlaySound, ' otherwise call WCE_PlaySoundBytes. If Not (m_fileName Is Nothing) Then WCE_PlaySound(m_fileName, IntPtr.Zero, Fix(Flags.SND_ASYNC Or Flags.SND_FILENAME)) Else WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, Fix(Flags.SND_ASYNC Or Flags.SND_MEMORY)) End If End Sub End Class
public class Sound { private byte[] m_soundBytes; private string m_fileName; private enum Flags { SND_SYNC = 0x0000, /* play synchronously (default) */ SND_ASYNC = 0x0001, /* play asynchronously */ SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */ SND_MEMORY = 0x0004, /* pszSound points to a memory file */ SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */ SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */ SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */ SND_ALIAS = 0x00010000, /* name is a registry alias */ SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */ SND_FILENAME = 0x00020000, /* name is file name */ SND_RESOURCE = 0x00040004 /* name is resource name or atom */ } [DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)] private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags); [DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)] private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags); /// <summary> /// Construct the Sound object to play sound data from the specified file. /// </summary> public Sound (string fileName) { m_fileName = fileName; } /// <summary> /// Construct the Sound object to play sound data from the specified stream. /// </summary> public Sound(Stream stream) { // read the data from the stream m_soundBytes = new byte [stream.Length]; stream.Read(m_soundBytes, 0,(int)stream.Length); } /// <summary> /// Play the sound /// </summary> public void Play () { // if a file name has been registered, call WCE_PlaySound, // otherwise call WCE_PlaySoundBytes if (m_fileName != null) WCE_PlaySound(m_fileName, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_FILENAME)); else WCE_PlaySoundBytes (m_soundBytes, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_MEMORY)); } }
Add methods to create an instance of the
Sound
class and to play a file, such as in a button's Click event.' To return a Stream object associated with an embedded ' resource, you must prepend the namespace to the original ' name of the file in the project. Private Sub btnEmbedded_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnEmbedded.Click Dim sound As New Sound([Assembly].GetExecutingAssembly().GetManifestResourceStream("SoundSample.chimes.wav")) sound.Play() End Sub Private Sub btnFile_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnFile.Click Dim sound As New Sound("Program Files\SoundSample\chord.wav") sound.Play() End Sub
// To return a Stream object associated with an embedded // resource, you must prepend the namespace to the original // name of the file in the project. private void btnEmbedded_Click(object sender, System.EventArgs e) { Sound sound = new Sound (Assembly.GetExecutingAssembly().GetManifestResourceStream("SoundSample.chimes.wav")); sound.Play(); } private void btnFile_Click(object sender, System.EventArgs e) { Sound sound = new Sound ("Program Files\\SoundSample\\chord.wav"); sound.Play(); }
Compiling the Code
This example requires references to the following namespaces:
See Also
Concepts
.NET Compact Framework How-To Topics