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SDK Library Files and Compiler Settings

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Requirements for development with Windows Media Device Manager and for implementation of service providers include the following preliminaries:

  1. The Microsoft Platform SDK must be installed.
  2. The Microsoft Windows Media Device Manager SDK must be installed.
  3. Authentication interfaces require object library modules to be set for mssachlp.lib. For more information see Secure Authenticated Channel Interface.
  4. Libraries under \WMSDK\WMFSDK\lib must be accessible to the linker. An additional Library Path can be added under Project Settings/Link/Input in Visual C++.
  5. Library conflicts can be avoided using the switches /nodefaultlib:"LIBC" and /nodefaultlib:" LIBCMT", which can be done by setting Ignore Libraries: LIBCMT,LIBC in the project settings.

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