IDebugBinder
This interface binds a symbol field, typically returned by the symbol provider, to a memory context or object that contains the symbol's current value.
IDebugBinder : IUnknown
Notes for Implementers
This interface supports expression evaluation and must be implemented by the debug engine (DE).
Notes for Callers
This interface is used in the process of expression evaluation and is typically used in the implementation of IDebugExpression2::EvaluateSync and IDebugExpression2::EvaluateAsync.
Methods in Vtable Order
The following table shows the methods of IDebugBinder.
Method |
Description |
---|---|
Gets the memory context or object that contains the symbol's current value. |
|
Determines the run-time type of an object. |
|
Converts an object location or memory address to a memory context. |
|
Gets an IDebugFunctionObject object used to create function parameters. |
|
Gets the exact type for a variable. |
Remarks
This interface returns objects that are used by the expression evaluator in parse trees. The expression evaluator parses an expression by using the symbol provider to convert the symbols in the expression to instances of IDebugField, which describe each symbol in terms of its type and location in the source code. The IDebugBinder::Bind method converts IDebugField objects to IDebugObject objects that connect or bind a symbol type to an actual value in memory. These IDebugObject objects are then stored in a parse tree for later evaluation.
Requirements
Header: ee.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll
See Also
Reference
IDebugExpression2::EvaluateSync
IDebugExpression2::EvaluateAsync