Generics (C# Programming Guide)
Generics were added to version 2.0 of the C# language and the common language runtime (CLR). Generics introduce to the .NET Framework the concept of type parameters, which make it possible to design classes and methods that defer the specification of one or more types until the class or method is declared and instantiated by client code. For example, by using a generic type parameter T you can write a single class that other client code can use without incurring the cost or risk of runtime casts or boxing operations, as shown here:
// Declare the generic class.
public class GenericList<T>
{
void Add(T input) { }
}
class TestGenericList
{
private class ExampleClass { }
static void Main()
{
// Declare a list of type int.
GenericList<int> list1 = new GenericList<int>();
// Declare a list of type string.
GenericList<string> list2 = new GenericList<string>();
// Declare a list of type ExampleClass.
GenericList<ExampleClass> list3 = new GenericList<ExampleClass>();
}
}
Generics Overview
Use generic types to maximize code reuse, type safety, and performance.
The most common use of generics is to create collection classes.
The .NET Framework class library contains several new generic collection classes in the System.Collections.Generic namespace. These should be used whenever possible instead of classes such as ArrayList in the System.Collections namespace.
You can create your own generic interfaces, classes, methods, events and delegates.
Generic classes may be constrained to enable access to methods on particular data types.
Information on the types that are used in a generic data type may be obtained at run-time by using reflection.
Related Sections
For more information:
Differences Between C++ Templates and C# Generics (C# Programming Guide)
Generics in the .NET Framework Class Library (C# Programming Guide)
C# Language Specification
For more information, see the C# Language Specification.
See Also
Reference
<typeparam> (C# Programming Guide)
<typeparamref> (C# Programming Guide)