Tracking Reference Operator (C++ Component Extensions)
A tracking reference (%) behaves like an ordinary C++ reference (&) except that when an object is assigned to a tracking reference, the object’s reference count is incremented.
All Platforms
A tracking reference has the following characteristics.
Assignment of an object to a tracking reference causes the object’s reference count to be incremented.
A native reference (&) is the result when you dereference a *. A tracking reference (%) is the result when you dereference a ^. The only difference between & and % is that where & is a “raw” reference, % is a reference-counted reference. As long as you have a % to an object, the object will stay alive in memory.
The dot (.) member-access operator is used to access a member of the object.
A tracking reference can be declared only on the stack. A tracking reference cannot be a member of a class.
Tracking references are valid for value types and handles (for example String^).
A tracking reference cannot be assigned a null or nullptr value. A tracking reference may be reassigned to another valid object as many times as required.
A tracking reference cannot be used as a unary take-address operator.
Windows Runtime
A tracking reference behaves like a reference-counted standard C++ reference. For information about C++ references, see References (C++).
The following example shows how to use a tracking reference to modify the contents of the object it points to.
/ZW
using namespace Platform;
int main()
{
array<String^> ^arr = ref new array<String^>(10);
int i = 0;
for(int i = 0; i < 10; ++i){
String^& s = arr[i];
s = i++.ToString(); // changes the array content
}
}
Common Language Runtime
You can use a tracking reference to a handle when you bind to an object of a CLR type on the garbage-collected heap.
In the CLR, the value of a tracking reference variable is updated automatically whenever the garbage collector moves the referenced object.
It is not possible to have a native C++ reference to an object on the garbage-collected heap.
For more information about tracking references in C++/CLI, see:
Examples
Example
The following sample shows how to use a tracking reference with native and managed types.
// tracking_reference_1.cpp
// compile with: /clr
ref class MyClass {
public:
int i;
};
value struct MyStruct {
int k;
};
int main() {
MyClass ^ x = ref new MyClass;
MyClass ^% y = x; // tracking reference handle to reference object
int %ti = x->i; // tracking reference to member of reference type
int j = 0;
int %tj = j; // tracking reference to object on the stack
int * pi = new int[2];
int % ti2 = pi[0]; // tracking reference to object on native heap
int *% tpi = pi; // tracking reference to native pointer
MyStruct ^ x2 = ref new MyStruct;
MyStruct ^% y2 = x2; // tracking reference to value object
MyStruct z;
int %tk = z.k; // tracking reference to member of value type
delete[] pi;
}
Example
The following sample shows how to bind a tracking reference to an array.
// tracking_reference_2.cpp
// compile with: /clr
using namespace System;
int main() {
array<int> ^ a = ref new array< Int32 >(5);
a[0] = 21;
Console::WriteLine(a[0]);
array<int> ^% arr = a;
arr[0] = 222;
Console::WriteLine(a[0]);
}
Output
21222