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UIDLGLOGFONT.lfClipPrecision Field

Specifies the clipping precision.

Namespace:  Microsoft.VisualStudio.Shell.Interop
Assembly:  Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)

Syntax

'Declaration
Public lfClipPrecision As Byte
public byte lfClipPrecision
public:
unsigned char lfClipPrecision
val mutable lfClipPrecision: byte
public var lfClipPrecision : byte

Remarks

The clipping precision defines how to clip characters that are partially outside the clipping region. It can be one or more of the following values.

Value

Meaning

CLIP_DEFAULT_PRECIS

Specifies default clipping behavior.

CLIP_CHARACTER_PRECIS

Not used.

CLIP_STROKE_PRECIS

Not used by the font mapper, but is returned when raster, vector, or True Type fonts are enumerated.

CLIP_MASK

Not used.

CLIP_EMBEDDED

You must specify this flag to use an embedded read-only font.

CLIP_LH_ANGLES

When this value is used, the rotation for all fonts depends on whether the orientation of the coordinate system is left-handed or right-handed. If not used, device fonts always rotate counterclockwise, but the rotation of other fonts is dependent on the orientation of the coordinate system. For more information about the orientation of coordinate systems, see the description of the nOrientation parameter.

CLIP_TT_ALWAYS

Not used.

COM Signature

From uilocale.idl.

[C++]

.NET Framework Security

See Also

Reference

UIDLGLOGFONT Structure

Microsoft.VisualStudio.Shell.Interop Namespace