IOleInPlaceComponentUIManager.UpdateUI Method
Informs the environment that the state of an in-place VSPackage object's visible user interface has changed.
Namespace: Microsoft.VisualStudio.Shell.Interop
Assembly: Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)
Syntax
'Declaration
Function UpdateUI ( _
dwCompRole As UInteger, _
fImmediateUpdate As Integer, _
dwReserved As UInteger _
) As Integer
int UpdateUI(
uint dwCompRole,
int fImmediateUpdate,
uint dwReserved
)
int UpdateUI(
[InAttribute] unsigned int dwCompRole,
[InAttribute] int fImmediateUpdate,
[InAttribute] unsigned int dwReserved
)
abstract UpdateUI :
dwCompRole:uint32 *
fImmediateUpdate:int *
dwReserved:uint32 -> int
function UpdateUI(
dwCompRole : uint,
fImmediateUpdate : int,
dwReserved : uint
) : int
Parameters
dwCompRole
Type: UInt32[in] Role of the affected in-place object. For a list of valid dwCompRole values, see OLEROLE.
fImmediateUpdate
Type: Int32[in] Flag indicating whether or not an immediate synchronous update should occur. If set to true, the update is synchronous. If set to false, the update occurs at idle time.
dwReserved
Type: UInt32[in] Reserved for future use. Must be set to 0.
Return Value
Type: Int32
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
Remarks
COM Signature
From oleipc.idl:
HRESULT IOleInPlaceComponentUIManager::UpdateUI(
[in] DWORD dwCompRole,
[in] BOOL fImmediateUpdate,
[in] DWORD dwReserved
);
UpdateUI can be called by either the innermost UI active object or by objects that serve as containers to this innermost object. Typically, the update of the user interface occurs at idle time rather than immediately. However, if the fImmediateUpdate parameter is set to true, the update is performed immediately (synchronously).
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.