IDebugPendingBreakpoint2::Delete
Deletes this pending breakpoint and all breakpoints bound from it.
HRESULT Delete(
void
);
int Delete();
Return Value
If successful, returns S_OK; otherwise, returns an error code. Returns E_BP_DELETED if the breakpoint has been deleted.
Example
The following example shows how to implement this method for a simple CPendingBreakpoint object that implements the IDebugPendingBreakpoint2 interface.
HRESULT CPendingBreakpoint::Delete(void)
{
HRESULT hr;
// Verify that the pending breakpoint has not been deleted. If deleted,
// then return hr = E_BP_DELETED.
if (m_state.state != PBPS_DELETED)
{
// If the pending breakpoint has bound and has an associated bound
// breakpoint, delete and release the bound breakpoint and set the
// pointer to NULL.
if (m_pBoundBP)
{
m_pBoundBP->Delete();
m_pBoundBP->Release();
m_pBoundBP = NULL;
}
// If the pending breakpoint did not bind and has an associated
// error breakpoint, release the error breakpoint and set the
// pointer to NULL.
if (m_pErrorBP)
{
m_pErrorBP->Release();
m_pErrorBP = NULL;
}
// Set the PENDING_BP_STATE in the PENDING_BP_STATE_INFO structure
// to deleted.
m_state.state = PBPS_DELETED;
}
else
{
hr = E_BP_DELETED;
}
return hr;
}