WritableSettingsStore.SetUInt32 Method
Updates the value of the specified property to the given unsigned integer value while setting its data type to [!:SettingsType.Int32].
Namespace: Microsoft.VisualStudio.Settings
Assemblies: Microsoft.VisualStudio.Shell.12.0 (in Microsoft.VisualStudio.Shell.12.0.dll)
Microsoft.VisualStudio.Settings (in Microsoft.VisualStudio.Settings.dll)
Syntax
'Declaration
Public MustOverride Sub SetUInt32 ( _
collectionPath As String, _
propertyName As String, _
value As UInteger _
)
public abstract void SetUInt32(
string collectionPath,
string propertyName,
uint value
)
public:
virtual void SetUInt32(
String^ collectionPath,
String^ propertyName,
unsigned int value
) abstract
abstract SetUInt32 :
collectionPath:string *
propertyName:string *
value:uint32 -> unit
public abstract function SetUInt32(
collectionPath : String,
propertyName : String,
value : uint
)
Parameters
collectionPath
Type: StringPath of the collection of the property.
propertyName
Type: StringName of the property.
value
Type: UInt32New value of the property.
Exceptions
Exception | Condition |
---|---|
ArgumentException | If the collection does not exist, this exception is thrown. |
Remarks
If the previous data type of the property is different, it overwrites it.
If the property does not exist, it creates one.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.