CAnimationController::AnimateGroup
Prepares a group to run animation and optionally schedules it.
BOOL AnimateGroup(
UINT32 nGroupID,
BOOL bScheduleNow = TRUE
);
Parameters
nGroupID
Specifies GroupID.bScheduleNow
Specifies whether to run animation right away.
Return Value
TRUE if animation was successfully scheduled and run.
Remarks
This method does the actual work creating storyboard, adding animation variables, applying transitions and setting keyframes. It's possible to delay scheduling if you set bScheduleNow to FALSE. In this case the specified group will hold a storyboard that has been set up for animation. At that point you can setup events for the storyboard and animation variables. When you actually need to run the animation call CAnimationController::ScheduleGroup.
Requirements
Header: afxanimationcontroller.h