AFX_GLOBAL_DATA::D2D1MakeRotateMatrix
Creates a rotation transformation that rotates by a specified angle around a specified point.
HRESULT D2D1MakeRotateMatrix(
FLOAT angle,
D2D1_POINT_2F center,
D2D1_MATRIX_3X2_F *matrix
);
Parameters
angle
The clockwise rotation angle, in degrees.center
The point about which to rotate.matrix
When this method returns, contains the new rotation transformation. You must allocate storage for this parameter.
Return Value
Returns S_OK if successful, or an error value otherwise.
Requirements
Header: afxglobals.h