CD2DTextLayout::GetLocaleName
Gets the locale name of the text at the specified position.
CString GetLocaleName(
UINT32 currentPosition,
DWRITE_TEXT_RANGE* textRange = NULL
) const;
Parameters
currentPosition
The position of the text to inspect.textRange
The range of text that has the same formatting as the text at the position specified by currentPosition. This means the run has the exact formatting as the position specified, including but not limited to the locale name.
Return Value
CString object that contains the current locale name.
Requirements
Header: afxrendertarget.h