CRenderTarget::SetTransform
Applies the specified transform to the render target, replacing the existing transformation. All subsequent drawing operations occur in the transformed space.
void SetTransform(
const D2D1_MATRIX_3X2_F* transform
);
void SetTransform(
const D2D1_MATRIX_3X2_F& transform
);
Parameters
- transform
The transform to apply to the render target.
Requirements
Header: afxrendertarget.h