CD2DGeometry::CombineWithGeometry
Combines this geometry with the specified geometry and stores the result in an ID2D1SimplifiedGeometrySink.
BOOL CombineWithGeometry(
CD2DGeometry& inputGeometry,
D2D1_COMBINE_MODE combineMode,
const D2D1_MATRIX_3X2_F& inputGeometryTransform,
ID2D1SimplifiedGeometrySink* geometrySink,
FLOAT flatteningTolerance = D2D1_DEFAULT_FLATTENING_TOLERANCE
) const;
Parameters
inputGeometry
The geometry to combine with this instance.combineMode
The type of combine operation to perform.inputGeometryTransform
The transform to apply to inputGeometry before combining.geometrySink
The result of the combine operation.flatteningTolerance
The maximum bounds on the distance between points in the polygonal approximation of the geometries. Smaller values produce more accurate results but cause slower execution.
Return Value
If the method succeeds, it returns TRUE. Otherwise, it returns FALSE.
Requirements
Header: afxrendertarget.h