CComObjectStack Class
This class creates a temporary COM object and provides it with a skeletal implementation of IUnknown.
template<
class Base
>
class CComObjectStack :
public Base
Parameters
- Base
Your class, derived from CComObjectRoot or CComObjectRootEx, as well as from any other interface you want to support on the object.
Members
Public Constructors
Name |
Description |
---|---|
The constructor. |
|
The destructor. |
Public Methods
Name |
Description |
---|---|
Returns zero. In debug mode, calls _ASSERTE. |
|
Returns E_NOINTERFACE. In debug mode, calls _ASSERTE. |
|
Returns zero. In debug mode, calls _ASSERTE. ~ |
Public Data Members
Name |
Description |
---|---|
Contains the HRESULT returned during construction of the CComObjectStack object. |
Remarks
CComObjectStack is used to create a temporary COM object and provide the object a skeletal implementation of IUnknown. Typically, the object is used as a local variable within one function (that is, pushed onto the stack). Since the object is destroyed when the function finishes, reference counting is not performed to increase efficiency.
The following example shows how to create a COM object used inside a function:
void MyFunc()
{
CComObjectStack<CMyClass2> Tempobj;
//...
}
The temporary object Tempobj is pushed onto the stack and automatically disappears when the function finishes.
Inheritance Hierarchy
Base
CComObjectStack
Requirements
Header: atlcom.h