IDiaSymbol::get_isHLSLData
Specifies whether this symbol represents High Level Shader Language (HLSL) data.
HRESULT get_isHLSLData(
BOOL* pRetVal);
Parameters
- pRetVal
[out] A pointer to a BOOL that specifies whether this symbol represents HLSL data.
Return Value
If successful, returns S_OK; otherwise, returns S_FALSE or an error code.