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IDiaSymbol::get_isHLSLData

Specifies whether this symbol represents High Level Shader Language (HLSL) data.

HRESULT get_isHLSLData( 
   BOOL* pRetVal);

Parameters

  • pRetVal
    [out] A pointer to a BOOL that specifies whether this symbol represents HLSL data.

Return Value

If successful, returns S_OK; otherwise, returns S_FALSE or an error code.

See Also

Reference

IDiaSymbol