Shader Designer Examples
Note
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The articles in this section of the documentation contain examples that demonstrate how you can use the Shader Designer to create various graphics effects.
Related topics
Title | Description |
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How to: Create a Basic Color Shader | Demonstrates a shader that applies a constant color to an object. |
How to: Create a Basic Lambert Shader | Demonstrates a shader that applies the classic Lambert lighting model to an object. |
How to: Create a Basic Phong Shader | Demonstrates a shader that applies the classic Phong lighting model to an object. |
How to: Create a Basic Texture Shader | Demonstrates a shader that applies a texture to an object. |
How to: Create a Grayscale Texture Shader | Demonstrates a shader that converts a texture to grayscale during rendering and applies it to an object. |
How to: Create a Geometry-Based Gradient Shader | Demonstrates a shader that modulates a color based on the geometry of an object and applies it to the object. |
Walkthrough: Creating a Realistic 3-D Billiard Ball | Demonstrates how to combine shader techniques and texture resources to create a realistic billiard ball shader. |
How to: Export a Shader | Explains how to export a DGSL shader in a format that your app can use. |