Texture.FromBitmap(Device,Bitmap,Usage,Pool) Method (Microsoft.DirectX.Direct3D)
Creates a texture resource from a bitmap.
Definition
Visual Basic Public Shared Function FromBitmap( _
ByVal device As Device, _
ByVal image As Bitmap, _
ByVal usage As Usage, _
ByVal pool As Pool _
) As TextureC# public static Texture FromBitmap(
Device device,
Bitmap image,
Usage usage,
Pool pool
);C++ public:
static Texture^ FromBitmap(
Device^ device,
Bitmap^ image,
Usage usage,
Pool pool
);JScript public static function FromBitmap(
device : Device,
image : Bitmap,
usage : Usage,
pool : Pool
) : Texture;
Parameters
device Microsoft.DirectX.Direct3D.Device
A Device object to associate with the Texture.image System.Drawing.Bitmap
A Bitmap used to create the texture.usage Microsoft.DirectX.Direct3D.Usage
Usage can be 0, which indicates no usage value. However, if usage is desired, use one or more Usage constants. It is good practice to match the usage parameter with the CreateFlags in the Device constructor.pool Microsoft.DirectX.Direct3D.Pool
Member of the Pool enumerated type that describes the memory class into which the texture should be placed.
Return Value
Microsoft.DirectX.Direct3D.Texture
A Texture object.
Remarks
An application can discover support for automatic generation of mipmaps in a particular format by calling Manager.CheckDeviceFormat with Usage.AutoGenerateMipMap. If Manager.CheckDeviceFormat returns false, the Texture constructor succeeds, but returns a single-level texture.
Exceptions
The method call is invalid. For example, a parameter might contain an invalid value.
Microsoft Direct3D does not have enough display memory to perform the operation.
Direct3D could not allocate sufficient memory to complete the call.
See Also