VolumeTexture.VolumeTexture Constructor ()
Creates a new instance of the VolumeTexture class.
Overload List
Remarks
For the width, height, and depth parameters, the pixel dimensions of subsequent levels are the truncated value of half of the previous level's pixel dimension (independently). Each dimension clamps at a size of 1 pixel. Thus, if the division by 2 results in 0 (zero), 1 is taken instead. The maximum dimension that a driver supports (for width, height, and depth) can be found in Caps.MaxVolumeExtent.
Exceptions
The method call is invalid. For example, a parameter might contain an invalid value.
Direct3D does not have enough display memory to perform the operation.
Direct3D could not allocate sufficient memory to complete the call.