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VolumeTexture.VolumeTexture Constructor ()

Creates a new instance of the VolumeTexture class.

Overload List

public VolumeTexture(Device, int, int, int, int, Usage, Format, Pool);
public VolumeTexture(IDirect3DVolumeTexture9);
public VolumeTexture(IDirect3DVolumeTexture9, Device, Pool);
public VolumeTexture(IntPtr);

Remarks

For the width, height, and depth parameters, the pixel dimensions of subsequent levels are the truncated value of half of the previous level's pixel dimension (independently). Each dimension clamps at a size of 1 pixel. Thus, if the division by 2 results in 0 (zero), 1 is taken instead. The maximum dimension that a driver supports (for width, height, and depth) can be found in Caps.MaxVolumeExtent.

Exceptions

InvalidCallException

The method call is invalid. For example, a parameter might contain an invalid value.

OutOfVideoMemoryException

Direct3D does not have enough display memory to perform the operation.

OutOfMemoryExceptionLeave Site

Direct3D could not allocate sufficient memory to complete the call.