VolumeTexture.LockBox Method ()
Locks a box on a volume texture resource.
Overload List
public GraphicsStream LockBox(int, Box, LockFlags); |
public GraphicsStream LockBox(int, Box, LockFlags, out LockedBox); |
public GraphicsStream LockBox(int, LockFlags); |
public GraphicsStream LockBox(int, LockFlags, out LockedBox); |
public Array LockBox(Type, int, Box, LockFlags, int[]); |
public Array LockBox(Type, int, Box, LockFlags, out LockedBox, int[]); |
public Array LockBox(Type, int, LockFlags, int[]); |
public Array LockBox(Type, int, LockFlags, out LockedBox, int[]); |
Remarks
For performance reasons, dirty regions are recorded only for level 0 of a texture. Dirty regions are automatically recorded when Texture.LockRectangle is called without NoDirtyUpdate or ReadOnly. For more information, see Device.UpdateTexture.
Exceptions
InvalidCallException
The method call is invalid. For example, a method's parameter might contain an invalid value.
See Also