IWMSPlayers Object (C#)
The IWMSPlayers object contains a collection of players connected to the server. Each player is associated with an IWMSPlayerIWMSPlayer Object (C#). You can use the IWMSPlayer object to retrieve properties for a specific player.
The IWMSPlayers object exposes the following properties and methods.
Property |
Description |
---|---|
Count |
Retrieves the number of IWMSPlayer objects that are contained in the IWMSPlayers collection. |
length |
Retrieves the number of IWMSPlayer objects that are contained in the IWMSPlayers collection. This method is provided for JScript compatibility. |
Method |
Description |
---|---|
Refresh |
Updates the list of IWMSPlayer objects in the IWMSPlayers collection to reflect the connected players. |
Remove |
Disconnects a specific player from the server and removes it from the IWMSPlayers collection. |
RemoveAll |
Disconnects all players from the server and removes them from the IWMSPlayers collection. |
In C#, there are two ways to access objects in a collection:
Access individual objects directly by using a string (where applicable).
Iterate through the objects by using an index.
You must use array notation when retrieving objects from a collection, except when using the get_Item method.
Example
The following example illustrates how to retrieve an IWMSPlayers object.
using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;
// Declare variables.
WMSServer Server;
IWMSPlayers Players;
try {
// Create a new WMSServer object.
Server = new WMSServerClass();
// Retrieve the IWMSPlayers object.
Players = Server.Players;
}
catch (COMException comExc) {
// TODO: Handle COM exceptions.
}
catch (Exception e) {
// TODO: Handle exceptions.
}