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IDirectSound3DBuffer8::GetConeOrientation Method

[The feature associated with this page, DirectSound, is a legacy feature. It has been superseded by WASAPI and Audio Graphs. Media Casting have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

The GetConeOrientation method retrieves the orientation of the sound projection cone.

Syntax

HRESULT GetConeOrientation(
         D3DVECTOR * pvOrientation
)

Parameters

  • pvOrientation
    Address of a D3DVECTOR structure that receives the orientation of the sound projection cone. The vector information represents the center of the sound cone.

Return Value

If the method succeeds, the return value is DS_OK. If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

The values returned are not necessarily the same as those set by using the SetConeOrientation method. DirectSound normalizes orientation vectors so that all axes have a magnitude of less than or equal to 1.0.

Requirements

Header: Declared in DSound.h.

Library: Use Dsound3d.dll.

See Also

IDirectSound3DBuffer8