IDirectSoundFXWavesReverb8
[The feature associated with this page, DirectSound, is a legacy feature. It has been superseded by WASAPI and Audio Graphs. Media Casting have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
The IDirectSoundFXWavesReverb8 interface is used to set and retrieve effect parameters on a buffer that supports Waves reverberation.
This interface is obtained by calling GetObjectInPath on the buffer that supports the effect.
In addition to the methods inherited from IUnknown, the IDirectSoundFXWavesReverb8 interface exposes the following methods.
IDirectSoundFXWavesReverb8 Members
Method | Description |
---|---|
IDirectSoundFXWavesReverb8::GetAllParameters | The GetAllParameters method retrieves the music reverberation parameters of a buffer. |
IDirectSoundFXWavesReverb8::SetAllParameters | The SetAllParameters method sets the music reverberation parameters of a buffer. |
The Waves reverberation DMO is based on the Waves MaxxVerb technology, which is licenced to Microsoft.
Requirements
Header: Declared in DSound.h.
Library: Use Dsound3d.dll.