D3D11_PRIMITIVE_TOPOLOGY enumeration
How the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen.
Syntax
typedef enum D3D11_PRIMITIVE_TOPOLOGY {
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2,
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64
} D3D11_PRIMITIVE_TOPOLOGY;
Constants
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED
The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.D3D11_PRIMITIVE_TOPOLOGY_POINTLIST
Interpret the vertex data as a list of points.D3D11_PRIMITIVE_TOPOLOGY_LINELIST
Interpret the vertex data as a list of lines.D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP
Interpret the vertex data as a line strip.D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST
Interpret the vertex data as a list of triangles.D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
Interpret the vertex data as a triangle strip.D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
Interpret the vertex data as list of lines with adjacency data.D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
Interpret the vertex data as line strip with adjacency data.D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
Interpret the vertex data as list of triangles with adjacency data.D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
Interpret the vertex data as triangle strip with adjacency data.D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
Interpret the vertex data as a patch list.
Remarks
The D3D11_PRIMITIVE_TOPOLOGY enumeration is type defined in the D3D11.h header file as a D3D_PRIMITIVE_TOPOLOGY enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
Requirements
Header |
D3D11.h |