MediaQueryEngine_t::Start (Windows Embedded CE 6.0)
1/5/2010
The Start method allocates resources to get MediaQueryEngine to Running state. MQE is fully functional in Running state. This is the stage when the UPnP library is involved. MQE uses asynchronous UPnP find API (CreateAsyncFind) to discover servers. Please consult public UPnP documentsfor information about UPnP APIs.
Syntax
bool Start( void );
Parameters
None.
Return Value
This method returns a bool indicating success/failure of the operation. Possible values include the following:
Value | Description |
---|---|
TRUE |
The MediaQueryEngine is Running. |
FALSE |
There was error starting MQE. Check GetLastError() value for more information about the cause for failure. |
Remarks
You must call Initialize before calling Start. Start would fail if called on UnInitialized MediaQueryEngine or when MediaQueryEngine is in an Error state.
Requirements
Header | mediaqueryengine.hpp |
Library | MQELib.lib |
Windows Embedded CE | Windows CE 5.0 Networked Media Device Feature Pack and later |