FLASH_PDD_TRANSFER (Windows Embedded CE 6.0)
1/6/2010
This structure describes a run of sectors and contains data and/or spare area buffers to be read or written. FLASH_PDD_TRANSFER is the input structure for IOCTL_FLASH_PDD_READ_PHYSICAL_SECTORS and IOCTL_FLASH_PDD_WRITE_PHYSICAL_SECTORS.
Syntax
typedef struct __FLASH_PDD_TRANSFER {
DWORD RegionIndex;
SECTOR_RUN SectorRun;
BYTE* pData;
BYTE* pSpare;
} FLASH_PDD_TRANSFER;
Members
- RegionIndex
The region to apply the request to.
- SectorRun
A single run of sectors.
- pData
A pointer to the data buffer to read or write.
- pSpare
A pointer to the spare area buffer to read or write.
Requirements
Header | FlashPdd.h |
Windows Embedded CE | Windows Embedded CE 6.0 R2 |