Partager via


D3DM_VERTEXBUFFER (Windows Embedded CE 6.0)

1/6/2010

This structure contains the contents of the D3DMOP_VERTEXBUFFER command token (see D3DM_OPERATION), which informs the driver that it should change the current vertex buffer.

Syntax

typedef struct _D3DM_VERTEXBUFFER {
  DWORD StreamIndex;
  ULONG BufferId;
  DWORD Stride;
} D3DM_VERTEXBUFFER, * LPD3DM_VERTEXBUFFER;

Members

  • StreamIndex
    A DWORD value that identifies the vertex data stream for the new vertex buffer.
  • BufferId
    A ULONG value that contains the address of the new vertex buffer.
  • Stride
    A DWORD value that identifies the size, in bytes, of the vertices in the new vertex buffer.

Requirements

Header d3dmddk.h
Windows Embedded CE Windows CE 5.0

See Also

Reference

Direct3D Mobile Driver Structures
D3DM_OPERATION

Other Resources

Rendering Primitives