CSSTREAM_ALLOCATOR (Windows Embedded CE 6.0)
1/6/2010
This structure specifies the number of buffers the driver should create when the driver is the allocator. When the client itself is the allocator, this structure is used to pass down the number of buffers allocated by the client.
Syntax
typedef struct {
ULONG DesiredCount;
ULONG ActualCount;
LPVOID pBuffers;
} CSSTREAM_ALLOCATOR, * PCSSTREAM_ALLOCATOR;
Members
- DesiredCount
A ULONG value that specify the number of buffers that should be allocated.
- ActualCount
A ULONG value that specifies the number of buffers that actually were allocated.
- pBuffers
A pointer to the allocated buffers.
Requirements
Header | csmedia.h |
Windows Embedded CE | Windows Embedded CE 6.0 and later |