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DirectDraw Display Driver Creation (Windows Embedded CE 6.0)

1/6/2010

Although it is not a requirement of a proper DirectDraw hardware abstraction layer (DDHAL) implementation, this discussion assumes that you have implemented or will implement a driver that takes advantage of the GPE C++ classes from Microsoft.

Keep in mind that this discussion is offered as a set of recommendations for creating and extending a display driver quickly, and for testing it in stages along the way.

The following topics outline the steps required to build a working DirectDraw display driver quickly.

In This Section

  • Extending a Display Driver with the DDGPE Classes
    Describes the steps you should take to add DirectDraw support to your display driver. It also describes the DirectDraw Graphics Primitive Engine (DDGPE) base classes that extend the functionality of the original GPE.

See Also

Concepts

DirectDraw Display Driver Development Concepts