D3DM_RENDERSTATE (Windows Embedded CE 6.0)
1/6/2010
This structure contains the contents of the D3DMOP_RENDERSTATE command token (see D3DM_OPERATION), which informs the driver that must change one of its render states.
Syntax
typedef struct _D3DM_RENDERSTATE {
D3DMRENDERSTATETYPE RenderState;
D3DMVALUE Value;
} D3DM_RENDERSTATE, *LPD3DM_RENDERSTATE;
Members
- RenderState
An element from the D3DMRENDERSTATETYPE enumeration that specifies the render state that the driver must change.
- Value
A D3DMVALUE that specifies the new value of the render state.
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Structures
D3DM_OPERATION