D3DM_PRESENT (Windows Embedded CE 6.0)
1/6/2010
This structure contains the contents of the D3DMOP_PRESENT command token (see D3DM_OPERATION), which informs the driver that the current surface is complete and must be rendered to the screen.
Syntax
typedef struct _D3DM_PRESENT {
ULONG PresentSurface;
RECT SourceRect;
RECT DestinationRect;
DWORD NumClippingRects;
RECT ClippingRects[1];
} D3DM_PRESENT, * LPD3DM_PRESENT;
Members
- PresentSurface
A ULONG value that is the memory address of the surface the driver should present.
- SourceRect
A RECT structure that specifies the portion of the surface that the driver should present.
- DestinationRect
A RECT structure that specifies the portion of the display surface that the data in SourceRect should be displayed in.
- NumClippingRects
A DWORD value that specifies the number of clipping rectangles for the surface.
- ClippingRects
A pointer to an array of NumClippingRectsRECT structures that define the clipping regions for the surface.
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Structures
D3DM_OPERATION