D3DM_TEXTURESTAGESTATE (Windows Embedded CE 6.0)
1/6/2010
This structure contains the contents of the D3DMOP_TEXTURESTAGESTATE command token (see D3DM_OPERATION), which informs the driver that it should set a new texture stage state value.
Syntax
typedef struct _D3DM_TEXTURESTAGESTATE {
WORD Stage;
WORD State;
DWORD Value;
} D3DM_TEXTURESTAGESTATE, * LPD3DM_TEXTURESTAGESTATE;
Members
- Stage
A WORD value that specifies the stage that the driver should set the new state value in.
- State
A WORD value that contains an elements of the D3DMTEXTURESTAGESTATETYPE enumeration and identifies the texture stage state to change.
- Value
The DWORD value that the texture stage state should be set to.
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Structures
D3DM_OPERATION