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D3DM_TEXTURESTAGESTATE (Windows Embedded CE 6.0)

1/6/2010

This structure contains the contents of the D3DMOP_TEXTURESTAGESTATE command token (see D3DM_OPERATION), which informs the driver that it should set a new texture stage state value.

Syntax

typedef struct _D3DM_TEXTURESTAGESTATE {
  WORD Stage;
  WORD State;
  DWORD Value;
} D3DM_TEXTURESTAGESTATE, * LPD3DM_TEXTURESTAGESTATE;

Members

  • Stage
    A WORD value that specifies the stage that the driver should set the new state value in.
  • State
    A WORD value that contains an elements of the D3DMTEXTURESTAGESTATETYPE enumeration and identifies the texture stage state to change.
  • Value
    The DWORD value that the texture stage state should be set to.

Requirements

Header d3dmddk.h
Windows Embedded CE Windows CE 5.0

See Also

Reference

Direct3D Mobile Driver Structures
D3DM_OPERATION

Other Resources

D3DMTEXTURESTAGESTATETYPE