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D3DMTSS_TEXTURE (Windows Embedded CE 6.0)

1/6/2010

This macro is a value for a texture stage state used to set the current texture handle for the stage.

Syntax

#define D3DMTSS_TEXTURE 0

Requirements

Header d3dmddk.h
Windows Embedded CE Windows CE 5.0

See Also

Reference

Direct3D Mobile Driver Macros