D3DMRTYPEFLAG Values (Windows Embedded CE 6.0)
1/6/2010
The following macros are used to identify resource types in D3DMDEVICEFORMAT structures.
Syntax
#define D3DMRTYPEFLAG_SURFACE (1 << D3DMRTYPE_SURFACE)
#define D3DMRTYPEFLAG_DEPTHSTENCIL (1 << D3DMRTYPE_DEPTHSTENCIL)
#define D3DMRTYPEFLAG_TEXTURE (1 << D3DMRTYPE_TEXTURE)
#define D3DMRTYPEFLAG_FRONTBUFFER (1 << D3DMRTYPE_FRONTBUFFER)
#define D3DMRTYPEFLAG_BACKBUFFER (1 << D3DMRTYPE_BACKBUFFER)
#define D3DMRTYPEFLAG_VERTEXBUFFER (1 << D3DMRTYPE_VERTEXBUFFER)
#define D3DMRTYPEFLAG_INDEXBUFFER (1 << D3DMRTYPE_INDEXBUFFER)
Remarks
The following table shows the individual D3DMRTYPEFLAG values.
Value | Description |
---|---|
D3DMRTYPEFLAG_SURFACE |
Indicates that the resource is a surface. |
D3DMRTYPEFLAG_DEPTHSTENCIL |
Indicates that the resource is a depth and stencil buffer. |
D3DMRTYPEFLAG_TEXTURE |
Indicates that the resource is a texture. |
D3DMRTYPEFLAG_FRONTBUFFER |
Indicates that the resource is a front buffer. |
D3DMRTYPEFLAG_BACKBUFFER |
Indicates that the resource is a back buffer. |
D3DMRTYPEFLAG_VERTEXBUFFER |
Indicates that the resource is a vertex buffer. |
D3DMRTYPEFLAG_INDEXBUFFER |
Indicates that the resource is an index buffer. |
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |