Internet Explorer Embedded Tiling Engine Reference (Windows Embedded CE 6.0)
1/6/2010
The tiling engine supports hardware acceleration for graphics. You can use a sample graphics-rendering plug-in or create your own.
The tiling engine breaks a Web page into an array of tiles. Each tile consists of a graphics device interface (GDI) back buffer and an OpenGL, DirectDraw, or GDI texture front buffer that holds pixels for the corresponding tile. When tiles become visible by the user panning or scrolling the page, the engine renders and displays them. When the user pans or scrolls tiles out of range, the engine disposes of or recycles them. When the user zooms, the engine scales the existing tiles by using three-dimensional hardware on the device. When the user stops zooming, the engine creates and renders new tiles at the new resolution.
In This Section
- Internet Explorer Embedded Tiling Engine Functions
Provides reference information about the functions that you can use to interact with the tiling engine.
- TILE_EVENT
Provides reference information about the TILE_EVENT enumeration.
- ITileEngineGraphicsDevice
Provides reference information about the ITileEngineGraphicsDevice interface, which you can use to customize the graphics-rendering plug-in for the tiling engine.
Reference
Internet Explorer Embedded Reference
Related Sections
Customizing the Browser for Graphics Hardware
Requirements
Windows Embedded CE | Windows Embedded CE 6.0 R3 |