WaitForDebugEvent (Windows Embedded CE 6.0)
1/6/2010
This function blocks the debugger thread until a debug event is generated in the target process being debugged or the specified timeout elapses.
Syntax
BOOL WaitForDebugEvent(
LPDEBUG_EVENT lpDebugEvent,
DWORD dwMilliseconds
);
Parameters
Parameter | Description |
---|---|
lpDebugEvent |
[in] Pointer to a DEBUG_EVENT structure that is filled with information about the debugging event. |
dwMilliseconds |
[in] Number of milliseconds to wait for a debugging event. The following table shows expected return values:
Value Result
0Tests for a debugging event and returns immediately.
INFINITEReturns after a debugging event has occurred.
OtherReturns 0. GetLastError indicates WAIT_TIMEOUT.
|
Return Value
Nonzero indicates success.
Zero indicates failure.
To get extended error information, call GetLastError.
Remarks
Only the thread that created the process being debugged can call WaitForDebugEvent.
There is a 64 (MAXIMUM_WAIT_OBJECTS) thread limit for WaitForDebugEvent, which means that the maximum threads that can be debugged per-process is 64.
This call translates to the read API call of the debug message queue with the specified timeout value.
Requirements
Header | winbase.h |
Library | coredll.lib, Nk.lib |
Windows Embedded CE | Windows CE 2.0 and later |
See Also
Reference
Debugging Functions
ContinueDebugEvent
DebugActiveProcess
DebugBreak
OutputDebugString
DEBUG_EVENT