D3DMX_FILTER Values (Windows Embedded CE 6.0)
1/6/2010
The following flags are used to specify which channels in a texture to operate on.
Syntax
#define D3DMX_FILTER_NONE (1 << 0)
#define D3DMX_FILTER_POINT (2 << 0)
#define D3DMX_FILTER_LINEAR (3 << 0)
#define D3DMX_FILTER_TRIANGLE (4 << 0)
#define D3DMX_FILTER_BOX (5 << 0)
#define D3DMX_FILTER_MIRROR_U (1 << 16)
#define D3DMX_FILTER_MIRROR_V (2 << 16)
#define D3DMX_FILTER_MIRROR_W (4 << 16)
#define D3DMX_FILTER_MIRROR (7 << 16)
#define D3DMX_FILTER_DITHER (8 << 16)
Remarks
The following table provides information about the flags used to describe filters.
Flag | Description |
---|---|
D3DMX_FILTER_NONE |
No scaling or filtering will take place. Pixels outside the bounds of the source image are assumed to be transparent black. |
D3DMX_FILTER_POINT |
Each destination pixel is computed by sampling the nearest pixel from the source image. |
D3DMX_FILTER_LINEAR |
Each destination pixel is computed by linearly interpolating between the nearest pixels in the source image. This filter works best when the scale on each axis is less than 2. |
D3DMX_FILTER_TRIANGLE |
Every pixel in the source image contributes equally to the destination image. This is the slowest of all the filters. |
D3DMX_FILTER_BOX |
Each pixel is computed by averaging a 2x2(x2) box pixels from the source image. Only works when the dimensions of the destination are half those of the source. (as with mip maps) |
D3DMX_FILTER_MIRROR_U |
Indicates that pixels off the edge of the texture on the U-axis should be mirrored, not wrapped. |
D3DMX_FILTER_MIRROR_V |
Indicates that pixels off the edge of the texture on the V-axis should be mirrored, not wrapped. |
D3DMX_FILTER_MIRROR_W |
Indicates that pixels off the edge of the texture on the W-axis should be mirrored, not wrapped. |
D3DMX_FILTER_MIRROR |
Same as specifying D3DMX_FILTER_MIRROR_U, D3DMX_FILTER_MIRROR_V, and D3DMX_FILTER_MIRROR_V |
D3DMX_FILTER_DITHER |
Dithers the resulting image. |
A valid filter must contain one of the flags shown in the following list.
- D3DMX_FILTER_NONE
- D3DMX_FILTER_POINT
- D3DMX_FILTER_LINEAR
- D3DMX_FILTER_TRIANGLE
- D3DMX_FILTER_BOX
The following list shows optional filter flags. You can OR them with any filter.
- D3DMX_FILTER_MIRROR_U
- D3DMX_FILTER_MIRROR_V
- D3DMX_FILTER_MIRROR_W
- D3DMX_FILTER_MIRROR
- D3DMX_FILTER_DITHER
Requirements
Header | d3dmx.h |
Windows Embedded CE | Windows Embedded CE 6.0 and later |