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D3DMXVECTOR4 (Windows Embedded CE 6.0)

1/6/2010

This structure describes a four-dimensional vector using floating point numbers.

Syntax

typedef struct D3DMXVECTOR4 {
#ifdef __cplusplus
  public:
    D3DMXVECTOR4() {};
    D3DMXVECTOR4( CONST FLOAT* );
    D3DMXVECTOR4( FLOAT x, FLOAT y, FLOAT z, FLOAT w );
    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;
    // assignment operators
    D3DMXVECTOR4& operator += ( CONST D3DMXVECTOR4& );
    D3DMXVECTOR4& operator -= ( CONST D3DMXVECTOR4& );
    D3DMXVECTOR4& operator *= ( FLOAT );
    D3DMXVECTOR4& operator /= ( FLOAT );
    // unary operators
    D3DMXVECTOR4 operator + () const;
    D3DMXVECTOR4 operator - () const;
    // binary operators
    D3DMXVECTOR4 operator + ( CONST D3DMXVECTOR4& ) const;
    D3DMXVECTOR4 operator - ( CONST D3DMXVECTOR4& ) const;
    D3DMXVECTOR4 operator * ( FLOAT ) const;
    D3DMXVECTOR4 operator / ( FLOAT ) const;
    friend D3DMXVECTOR4 operator * ( FLOAT, CONST D3DMXVECTOR4& );
    BOOL operator == ( CONST D3DMXVECTOR4& ) const;
    BOOL operator != ( CONST D3DMXVECTOR4& ) const;
  public:
#endif //__cplusplus
    FLOAT x, y, z, w;
} D3DMXVECTOR4, *LPD3DMXVECTOR4;

Members

  • x
    A FLOAT value for the x-component.
  • y
    A FLOAT value for the y-component.
  • z
    A FLOAT value for the z-component.
  • w
    A FLOAT value for the w-component.

Requirements

Header d3dmx.h
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Structures
D3DMXVECTOR4FXD