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D3DMXMatrixRotationZ (Windows Embedded CE 6.0)

1/6/2010

This function builds a matrix in floating point format that represents a rotation transformation around the z-axis.

Syntax

D3DMXMATRIX* WINAPI D3DMXMatrixRotationZ(
  D3DMXMATRIX* pOut,
  FLOAT        Angle
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
  • Angle
    [in] Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.

Return Value

Pointer to a D3DMXMATRIX structure rotated around the z-axis.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixRotationZ function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIX
D3DMXMatrixRotationX
D3DMXMatrixRotationY
D3DMXMatrixRotationYFxd