Partager via


D3DMXMatrixScaling (Windows Embedded CE 6.0)

1/6/2010

Builds a matrix in floating point format that represents a scaling transformation along the x-axis, the y-axis, and the z-axis.

Syntax

D3DMXMATRIX* WINAPI D3DMXMatrixScaling(
  D3DMXMATRIX* pOut,
  FLOAT        sx,
  FLOAT        sy,
  FLOAT        sz
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
  • sx
    [in] Scaling factor that is applied along the x-axis.
  • sy
    [in] Scaling factor that is applied along the y-axis.
  • sz
    [in] Scaling factor that is applied along the z-axis.

Return Value

Pointer to the scaling transformation D3DMXMATRIX.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixScaling function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIX
D3DMXMatrixScalingFxd