D3DMXMatrixScaling (Windows Embedded CE 6.0)
1/6/2010
Builds a matrix in floating point format that represents a scaling transformation along the x-axis, the y-axis, and the z-axis.
Syntax
D3DMXMATRIX* WINAPI D3DMXMatrixScaling(
D3DMXMATRIX* pOut,
FLOAT sx,
FLOAT sy,
FLOAT sz
);
Parameters
- pOut
[in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
- sx
[in] Scaling factor that is applied along the x-axis.
- sy
[in] Scaling factor that is applied along the y-axis.
- sz
[in] Scaling factor that is applied along the z-axis.
Return Value
Pointer to the scaling transformation D3DMXMATRIX.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixScaling function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |