D3DMXMatrixPerspectiveOffCenterLH (Windows Embedded CE 6.0)
1/6/2010
Builds a customized, left-handed perspective projection matrix in floating point format.
Syntax
D3DMXMATRIX* WINAPI D3DMXMatrixPerspectiveOffCenterLH(
D3DMXMATRIX* pOut,
FLOAT l,
FLOAT r,
FLOAT b,
FLOAT t,
FLOAT zn,
FLOAT zf
);
Parameters
- pOut
[in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
- l
[in] Minimum x-value of the view volume.
- r
[in] Maximum x-value of the view volume.
- b
[in] Minimum y-value of the view volume.
- t
[in] Maximum y-value of the view volume.
- zn
[in] Minimum z-value of the view volume.
- zf
[in] Maximum z-value of the view volume.
Return Value
Pointer to a D3DMXMATRIX structure that is a customized, left-handed perspective projection matrix.
Remarks
All the parameters of the D3DMXMatrixPerspectiveOffCenterLH function are distances in camera space. The parameters describe the dimensions of the view volume.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixPerspectiveOffCenterLH function can be used as a parameter for another function.
This function uses the following formula to compute the returned matrix.
2*zn/(r-l) 0 0 0
0 2*zn/(t-b) 0 0
(l+r)/(l-r) (t+b)/(b-t) zf/(zf-zn) 1
0 0 zn*zf/(zn-zf) 0
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
See Also
Reference
D3DMX Functions
D3DMXMATRIX
D3DMXMatrixPerspectiveOffCenterLHFxd