D3DMXMatrixRotationYawPitchRollFxd (Windows Embedded CE 6.0)
1/6/2010
This function builds a matrix in fixed point format that represents a yaw, pitch, and roll transformation.
Syntax
D3DMXMATRIXFXD* WINAPI D3DMXMatrixRotationYawPitchRollFxd(
D3DMXMATRIXFXD* pOut,
FIXED Yaw,
FIXED Pitch,
FIXED Roll
);
Parameters
- pOut
[in, out] Pointer to the D3DMXMATRIXFXD structure that is the result of the operation.
- Yaw
[in] Yaw around the y-axis, in radians.
- Pitch
[in] Pitch around the x-axis, in radians.
- Roll
[in] Roll around the z-axis, in radians.
Return Value
Pointer to a D3DMXMATRIXFXD structure with the specified yaw, pitch, and roll.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixRotationYawPitchRollFxd function can be used as a parameter for another function.
The order of transformations is roll first, then pitch, then yaw. Relative to the object's local coordinate axis, this is equivalent to rotation around the z-axis, followed by rotation around the x-axis, followed by rotation around the y-axis.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
See Also
Reference
D3DMX Functions
D3DMXMATRIXFXD
D3DMXMatrixRotationYawPitchRoll