D3DMTRANSFORMSTATETYPE (Windows Embedded CE 6.0)
1/6/2010
This enumeration contains values that define types of transformation matrices.
Syntax
typedef enum _D3DMTRANSFORMSTATETYPE {
D3DMTS_WORLD = 0,
D3DMTS_VIEW = 1,
D3DMTS_PROJECTION = 2,
D3DMTS_TEXTURE0 = 3,
D3DMTS_TEXTURE1 = 4,
D3DMTS_TEXTURE2 = 5,
D3DMTS_TEXTURE3 = 6,
D3DMTS_NUMTRANSFORM = 7,
D3DMTS_FORCE_ULONG = 0x7fffffff,
} D3DMTRANSFORMSTATETYPE;
Elements
- D3DMTS_WORLD
Indicates that the transformation matrix transforms vertices from model space to world space.
- D3DMTS_VIEW
Indicates that the transformation matrix transforms vertices from world space to camera space.
- D3DMTS_PROJECTION
Indicates that the transformation matrix transforms vertices from camera space to projection space.
- D3DMTS_TEXTURE0
Identifies the transformation matrix being set for the specified texture stage.
- D3DMTS_TEXTURE1
Identifies the transformation matrix being set for the specified texture stage.
- D3DMTS_TEXTURE2
Identifies the transformation matrix being set for the specified texture stage.
- D3DMTS_TEXTURE3
Identifies the transformation matrix being set for the specified texture stage.
- D3DMTS_NUMTRANSFORM
Identifies the number of transformation matrices.
- D3DMTS_FORCE_ULONG
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Remarks
You can set the type of a transformation matrix by calling the IDirect3DMobileDevice::SetTransform method.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
See Also
Reference
Direct3D Mobile Enumerations
IDirect3DMobileDevice::SetTransform