D3DMXMatrixInverseFxd (Windows Embedded CE 6.0)
1/6/2010
This function returns the inverse of a matrix in fixed point format
Syntax
D3DMXMATRIXFXD* WINAPI D3DMXMatrixInverseFxd(
D3DMXMATRIXFXD* pOut,
FIXED* pDeterminant,
CONST D3DMXMATRIXFXD* pM
);
Parameters
- pOut
[in, out] Pointer to the D3DMXMATRIXFXD structure that is the result of the operation.
- pDeterminant
[in, out] Pointer to a FLOAT value containing the determinant of the matrix. If the determinant is not needed, set this parameter to NULL.
- pM
[in] Pointer to the source D3DXMATRIXFXD structure.
Return Value
Pointer to a D3DMXMATRIXFXD structure that is the inverse of the matrix. If matrix inversion fails, NULL is returned.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixInverseFxd function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |