D3DMSTENCILOP (Windows Embedded CE 6.0)
1/6/2010
This enumeration provides values used to identify actions that the Direct3D Mobile pixel pipeline will take as the result of a stencil test. For more information, see Stencil Operations.
Syntax
typedef enum _D3DMSTENCILOP {
D3DMSTENCILOP_KEEP = 1,
D3DMSTENCILOP_ZERO = 2,
D3DMSTENCILOP_REPLACE = 3,
D3DMSTENCILOP_INCRSAT = 4,
D3DMSTENCILOP_DECRSAT = 5,
D3DMSTENCILOP_INVERT = 6,
D3DMSTENCILOP_INCR = 7,
D3DMSTENCILOP_DECR = 8,
D3DMSTENCILOP_FORCE_ULONG = 0x7fffffff,
} D3DMSTENCILOP;
Elements
- D3DMSTENCILOP_KEEP
Indicates that the stencil buffer will not be updated.
- D3DMSTENCILOP_ZERO
Indicates that the stencil buffer value for the given pixel will be set to 0.
- D3DMSTENCILOP_REPLACE
Indicates that the stencil buffer value for the given pixel will be set to the stencil reference value.
- D3DMSTENCILOP_INCRSAT
Indicates that the stencil buffer value for the given pixel will be incremented by 1. The stencil buffer value is limited to 2^n, where n is the number of bits in the stencil buffer channel.
- D3DMSTENCILOP_DECRSAT
Indicates that the stencil buffer value for the given pixel will be decremented by 1. The stencil buffer value cannot be set to a value less than 0.
- D3DMSTENCILOP_INVERT
Indicates that the bits of the stencil buffer value for the given pixel will all be inverted.
- D3DMSTENCILOP_INCR
Indicates that the stencil buffer value for the given pixel will be incremented by 1 with all overflow bits thrown away. As a result the stencil buffer value will wrap around to 0.
- D3DMSTENCILOP_DECR
Indicates that the stencil buffer value for the given pixel will be decremented by 1 with all underflow bits thrown away. As a result the stencil buffer value will wrap around to 2^n, where n is the number of bits in the stencil channel.
- D3DMSTENCILOP_FORCE_ULONG
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Remarks
Stencil-buffer entries are integer values ranging from 0 to 2n –1, where n is the bit depth of the stencil buffer.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |