D3DMPOOL (Windows Embedded CE 6.0)
1/6/2010
This enumeration provides values that describe the memory pools for allocating Direct3D Mobile resources.
Syntax
typedef enum _D3DMPOOL {
D3DMPOOL_VIDEOMEM = 0,
D3DMPOOL_SYSTEMMEM = 1,
D3DMPOOL_MANAGED = 2,
D3DMPOOL_FORCE_ULONG = 0x7fffffff,
} D3DMPOOL;
Elements
- D3DMPOOL_VIDEOMEM
Indicates that the memory pool is in a local memory store that is attached directly to the device.
- D3DMPOOL_SYSTEMMEM
Indicates that the memory pool is in the device's main memory.
- D3DMPOOL_MANAGED
Indicates that the device supports both video memory and system memory, and that the memory pool is a combination of the two types.
- D3DMPOOL_FORCE_ULONG
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |