Partager via


World Transformation (Windows Embedded CE 6.0)

1/6/2010

The world transformation changes coordinates from model space, where vertices are defined relative to a model's local origin, to world space, where vertices are defined relative to an origin common to all the objects in a scene. In essence, the world transformation places a model into the world; hence its name. The following illustration shows the relationship between the world coordinate system and a model's local coordinate system.

Ee491297.4140f23c-da80-4fba-ab46-60533ac79b14(en-US,WinEmbedded.60).gif

The world transformation can include any combination of translations, rotations, scalings, and shears.

See Also

Concepts

Coordinate Transformation Matrices