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D3DMZBUFFERTYPE (Windows Embedded CE 6.0)

1/6/2010

This enumeration provides values that identify types of depth buffering. These values are used in D3DMRS_ZENABLE render state (see D3DMRENDERSTATETYPE).

Syntax

typedef enum _D3DMZBUFFERTYPE {
  D3DMZB_FALSE       = 0,
  D3DMZB_TRUE        = 1,
  D3DMZB_USEW        = 2,
  D3DMZB_FORCE_DWORD = 0x7fffffff,
} D3DMZBUFFERTYPE;

Elements

  • D3DMZB_FALSE
    Indicates that depth buffering is disabled.
  • D3DMZB_TRUE
    Indicates the use of Z-buffering.
  • D3DMZB_USEW
    Indicates the use of W-buffering.
  • D3DMZB_FORCE_DWORD
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later

See Also

Reference

Direct3D Mobile Enumerations
D3DMRENDERSTATETYPE